Equipment Sets


League of Angels Equipment

Training Set (Level 5) - No set Bonus,  2 Sockets, Max Level +5

Peerless Set (Level 20) - Set Bonus: [2]Agility:+100 ,[4]Damage:+4% ,[6]Initial Rage:+25,  4 Sockets, Max Level +20

Courage Set (Level 20 Legendary) - Set Bonus: [2]Agility:+150 ,[4]Damage:+5% ,[6]Initial Rage:+25, 4 Sockets, Max Level +20

League of Angels Equipment

Triumph Set (Level 40) - Set Bonus: [2]Agility:+300 ,[4]Damage:+6% ,[6]Initial Rage:+25, 5 Sockets, Max Level +50

Conquest Set (Level 60) - Set Bonus: [2]Agility:+500 ,[4]Damage:+8% ,[6]Initial Rage:+25, 5 Sockets, Max Level +60

Ruin Set (Level 70) - Set Bonus: [2]Agility:+800 ,[4]Damage:+10% ,[6]Initial Rage:+25, 5 Sockets, Max Level +70

League of Angels Equipment

Ruin Set (Level 70 Legendary) - Set Bonus: [2]Agility:+800 ,[4]Damage:+10% ,[6]Initial Rage:+25, 6 Sockets, Max Level +80

Unknown Set(Level 80) - Set Bonus: [2]Agility:+1000 ,[4]Damage:+12% ,[6]Initial Rage:+25, 6 Sockets, Max Level +90

Unknown Set(Level 80 Legendary) - Set Bonus: [2]Agility:+1000 ,[4]Damage:+12% ,[6]Initial Rage:+25, 6 Sockets, Max Level +100
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Dawn Tavern



Rose Knight




Class: Warrior/Tank - Sword
Cost: Free in main story - 100 Opal

Skill: Brave Blitz - Deals (130% Attk +190) damage to your target and + increases Block rate by 40%.

Partner Skill: Brave Blitz + when teamed up with the Mermaid.

Base Stats: 250 HP, 50 Patk, 27 Mdef, 30 Pdef, 12 Agi



Mermaid



Class: Mage/Ranged Support
Cost: 100 Opal

Skill: Tidal Shock - Front row recovers Health equal to (100% M.Attk +500).

Base Stats: 180 HP, 73 Matk, 27 Mdef, 24 Pdef, 12 Agi




Nightblade



Class: Rogue/Striker
Cost: 100 Opal

Skill: Shadowstrike - Attacks target 3 times consecutively inflicting (70% Attk +100) damage per strike.

Base Stats: 190 HP, 75 Patk, 24 Mdef, 25 Pdef, 14 Agi



Grimbow



Class: Hunter/Ranged
Cost: 100 Opal

Skill: Skewer Skull - Deals (100% Attk +150) damage to a row of enemies.

Partner Skill: Skewer Skull + when teamed up with the Nightblade.

Base Stats: 210 HP, 72 Patk,  23 Mdef, 25 Pdef, 15 Agi



Zweihander



Class: Warrior/Tank
Cost: 200 Garnet

Skill: Thunderclap - Deals (140% Attk +200) to an enemy with 50% chance to Counterstrike in subsequent 2 turns.

Base Stats: 500 HP, 112 Patk, 58 Mdef, 64 Pdef, 26 Agi



Pyronna



Class: Mage/Striker
Cost: 200 Garnet

Skill: Arcane Vortex : Deals (150% Attk +180) damage to an enemy with 40% chance to stun for 2 turns.

Partner Skill: Arcane Vortex + when teamed up with the Zwiehander.

Base Stats: 300 HP, 158 Matk, 64 Mdef, 50 Pdef, 27 Agi



Green Ranger



Class: Hunter/Ranged
Cost: 200 Garnet

Skill: Arrow Rain : Deals (65% Attk +110) damage to all enemies.

Base Stats: 410 HP, 158 Patk, 52 Mdef, 52 Pdef, 30 Agi




Astral Child



Class: Mage/Support
Cost: 200 Garnet

Skill: Dream Blessing - Increases Rage of all Heroes in the back row of your party by +40.

Partner Skill: Dream Blessing + when teamed up with the Green Ranger.

Base Stats: 400 HP, 154 Matk, 61 Mdef, 52 Pdef, 27 Agi


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Twilight Tavern



Shadowraith



Class: Warrior/Tank
Cost:  300 Garnet

Skill: Shadow Flow - Deals (140% Attk +180) damage to an enemy and increases Health by 7500.

Base Stats: 570 HP, 115 Patk. 64 Mdef, 70 Pdef, 28 Agi



Blood Baroness



Class: Rogue/Melee Striker
Cost: 300 Garnet

Skill: Eviscerate - Deals (150% Attk +180) damage to an enemy and steals 30 rage.

Partner Skill:  Eviscerate+ when teamed up with Shadowraith

Base Stats: 480 HP, 165 Patk, 57 Mdef, 54 Pdef, 35 Agi



Blue Witch



Class: Multi-target/Striker
Cost:300 Garnet

Skill: Winter Storm - Deals (80% Attk +110) damage to all enemies.

Base Stats: 450 HP, 172 Matk, 56 Mdef, 58 Pdef, 33 Agi



Byron the Black



Class: Mage/Ranged
Cost: 300 Garnet

Skill: Diabolical Assault - Deals (105% Attk +210) damage to a column of enemies with a 20% chance to stun for 2 turns.

Partner Skill: Diabolical Assault + when teamed up with the Blue Witch.

Base Stats: 440 HP, 168 Matk, 70 Mdef, 54 Pdef, 30 Agi



Nether Knight



Class: Warrior/Tank
Cost: 400 Topaz

Skill: Shining Blade - Deals (150% Attk +180)damage to an enemy and recovers Health equal to 65% damage.

Base Stats: 990 HP, 198 Patk, 110 Mdef, 121 Pdef, 49 Agi



Atalanta



Class: Rouge/Ranged
Cost: 400 Topaz

Skill: Total Annihilation - Deals (120% Attk +130) damage to enemy back row.

Partner Skill: Total Annihilation + when teamed up with the Nether Knight.

Base Stats: 820 HP, 255 Patk, 93 Mdef, 99 Pdef, 60 Agi



Night Sentinel 



Class: Hunter/Striker
Cost: 400 Topaz

Skill: Blazing Arrow - Deals (200% Attk +230) damage to an enemy ignoring defense and increases crit rate by +30% for 2 turns.

Base Stats: 740 HP, 297 Patk, 93 Mdef, 121 Pdef, 52 AGI



Djinni



Class: Mage/Support
Cost: 400 Topaz

Skill: Illumination - Party recovers Health (75% attk +500).

Partner Skill: Illumination+ when teamed up with the Night Sentinel.

Base Stats: 760 HP, 289 Matk, 115 Mdef, 99 Pdef, 52 Agi


1

Midnight Tavern



Demon Huntress



Hero Demon Huntress
Class: Hunter/Ranged
Cost:  600 Topaz

Skill: Dark Arrow : Deals (120% Attk +150) damage to a column of enemies ignoring defense.

Base Stats: 850 HP, 350 Patk. 105 Mdef, 110 Pdef, 63 Agi



Guardian



Hero Guardian
Class: Mage/Control
Cost: 600 Topaz

Skill:  Sands of Time - Deals (170% Attk + 200) damage to a target while reducing the targets defense and agility by 40%.Skill cannot be Dodged.

Partner Skill:  Sands of Time + when teamed up with the Demon Huntress

Base Stats: 900 HP, 310 Matk, 102 Mdef, 108 Pdef, 66 Agi



Exorcist



Hero Exorcist
Class: Hunter/Ranged
Cost: 600 Topaz

Skill: Phantom Strangle - Deals (120% Attk +150) damage to enemies in back row and reduces enemy attack by 20%.

Base Stats: 810 HP, 324 Matk, 132 Mdef, 102 Pdef, 57 Agi



Celestial Maiden



Hero Celestial Maiden
Class: Mage/Healer
Cost: 300 Topaz

Skill: Celestial Crush - Heals front row for (100% Attk +1200) health and removes upto 3 debuffs.

Partner Skill: Celestial Crush + when teamed up with the Exorcist.

Base Stats: 830 HP, 315 Matk, 132 Mdef, 102 Pdef, 57 Agi



King O' Bones



Hero King O' Bones
Class: Warrior/Tank
Cost: 1000 Ruby

Skill: Odin's Grace - Deals (120% Attk +180) Damage to a row of enemies and shields skeleton king for 15% of max health.

Base Stats: 2580 HP, 510 Patk, 280 Mdef, 310 Pdef, 120 Agi



Berserker Claw



Hero Berserker Claw
Class: Rouge/Striker
Cost: 1000 Ruby

Skill: Blood Frenzy - Deals (120% Attk +190) damage to a enemy back row, Deals more damage if Berserker Claw's health is low.

Partner Skill: Blood Frenzy + when teamed up with the King O'Bones

Base Stats: 2160 HP, 740 Patk, 240 Mdef, 250 Pdef, 150 Agi



Blazing Spirit 



Hero Blazing Spirit
Class: Mage/Multi-target
Cost: 1000 Ruby

Skill: Firestorm : Deals (75% Attk +100) damage to all enemies with a 15% chance to stun for 2 turns.

Base Stats: 1930 HP, 770 Matk, 310 Mdef, 240 Pdef, 130 AGI



Nerieda



Hero Nerieda
Class: Mage/Support
Cost: 1000 Ruby

Skill: Dragon Fury : Increases rage of all heroes in your party by +30 and increases attack,defense and agility by 15%.

Partner Skill: Dragon Fury + when teamed up with the Blazing Soul.

Base Stats: 1990 HP, 750 Matk, 300 Mdef, 240 Pdef, 130 Agi


4

Alchemy

Alchemy League of Angels
Alchemy LoAAlchemy unlocks upon reaching level 23. The sole purpose of Alchemy is to gain gold simply by hitting the Alchemize button.

Normal players receive 2 free Alchemy attempts per day resetting at midnight sever time. VIP members get from 5-10 free attempts per day based on VIP level. Gold amount gained is based on the players current level. Players may spend Diamonds to make additional attempts at the cost of 10 Diamonds per attempt.
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Mounts


League of Angels Mounts


League of Angels MountIn League of Angels the Mount system unlocks at level 21. The menu can be found on the menu bar on the bottom right of the screen. Upon unlocking the Mount system the player is given the War Steed at which point the player can ride the mount which grants increased movement speed, passive stats and the Mount Skill. The War Steed is the only "true" mount meaning all other Mounts (Glamor) are actually skins and all training is actually done to the War Steed and only the Mount Skills changes based on current Glamor equipped.

Mounts can be upgrade in 4 different ways all providing separate bonuses to the player directly. Each type of upgrade requires a different type of resource to complete. The upgrades are: Mount Level, Mount Train, Mount Skill and Glamor.


Mount Level

Mount level grants the player a small amount of bonus stats on level up. To level up a Mounts level requires Mount Exp Potions to feed the moint. To feed a mount simply click the feed button in the bottom right. Every time the exp bar is maxed the mount will gain a level and the player will gain a preset amount of passive stats directly.

Mount Exp Potions: Used to feed mounts, can be found in Garden, Arena Shop and various events. 6 levels of potions can be obtained.



Mount Train


The Mount Train menu grants the player the bonus stats directly and is used to increase the quality of the mount. Mount training requires the use of Soulstones. Mount training is broken up into 2 sections which are stars and classes. 

The star section (Training Record) lights up a star every time the training bar is filled using either the Train button or 1-click button. After 10 stars have been light the player will be required to "break through" to the next class by training once more. Each star level of training increases the mounts stats. These stats are directly added to the players bases stats.

Each time a star level increases the class receives a +1 beside it name. Each time a class is increased the name of the class changes and each class beyond blue grants the player with bonus stats in the form of 4 elemental damage and defenses which are directly applied to the character. The bonsues will light up with when they become active. The bonuses given are set based on the current Glamor of the mount equipped.

Soulstones: Used to increase experience in Hero training and Mount training. Found in Raiders, Tidal Pool, Various Events and Various Chest.



Mount Skills

The Upgrade tab grants the player the ability to level up both the skills of the mount and add a % bonus to all bonuses given to the player buy the mount. This is done by performing blessing on the mount. Blessing require the use of Blessed Stones Each level of blessing will increase the bonus given by 5%. and increase the power of thee Mount skill. The more Blessed Stone used at a time Via the 1-click button the higher chance the blessing meter will increase. Blessing must reach 100 to proceed to the next level of Mount Skill. Each mount Glamor has a preset skill. Mount skills have a % chance of activating every round that increases as the skill is leveled up.






LoA Blessed Stones
Blessed Stones: Used when upgrading Mount Skills. Found in Tidal Pool, Raiders, various chest and various Events.



Glamor

LoA Glamor
In  League of Angels Glamor are skins for the War Steed Mount. Each Glamor Mount provides a stacking bonus to the player and alternate Mount Skills. No matter which Glamor is currently activated the player receives a the bonus of all unlocked Glamors. Glamors are unlocked in several different ways. Some can be bought in the shop for diamonds while others are gained from quest Events and Special Events. Once a Glamor has been unlocked the play can switch freely between Glamors at will.






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Titles

LoA Titles
League of Angels Titles unlock upon reaching level 20. The Titles Menu can be opened by clicking the title section below the charcter portrat on the main screen. League of Angels Titles grant bonus stats to a player upon reaching both a set level and a set amount of Prestige. Prestige can be gained from Arena, Team Arena, Angel Bonding and Raiders. Once a player meets the requirements to unlock a title simply clicking the unlock button will grant the player with full benefit of the title. Up until the Title of Viscount a new stat is added to the bonus every 5 Titles. Bonuses are given to HP, Patk, Matk, Pdef, Mdef and Agi. Title are also a requirement to unlock some Angels.


TitleLevel RequiredPrestige RequiredTitleLevel RequiredPrestige Required
Knight ★152,000Earl ★50780,000
Knight ★★185,000Earl ★★52940,000
Knight ★★★218,000Earl ★★★541,110,000
Knight ★★★★2412,000Earl ★★★★561,300,000
Knight ★★★★★2716,000Earl ★★★★★581,500,000
Baron ★3024,000Marquis ★601,750,000
Baron ★★3242,000Marquis ★★602,100,000
Baron ★★★3462,000Marquis ★★★602,500,000
Baron ★★★★3686,000Marquis ★★★★602,500,000
Baron ★★★★★38120,000Marquis ★★★★★603,300,000
Viscount ★40180,000Duke ★603,800,000
Viscount ★★42250,000Duke ★★604,300,000
Viscount ★★★44370,000Duke ★★★604,800,000
Viscount ★★★★46500,000Duke ★★★★605,300,000
Viscount ★★★★★48620,000Duke ★★★★★605,800,000
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Forge

Enhance
The League of Angels forge unlocks at level 15, the Forge system is used to enhance both the player and Heroes equipment. Here the player will find 4 main tabs: Enhance, Socket, Synth and Exchange.

Enhance 


The first tab is the Enhance tab. Here the player can spend increasingly higher amounts of gold to enhance the bonus stats given by equipment. Each set of equipment has a maximum enhance level. The higher the quality the higher maximum level the Enhance can reach. Players are given the option to either Enhance 1 level at a time or all at once.

VIP's have a chance of an Explosive Enhance. When an Explosive Enhance occurs the item is raised to 2 levels. The higher the level of VIP the higher the chance an Explosive Enhance will occur.


Socket

Socket


The next tab is Socket. Here the play may socket both the players and Heroes equipment with gems for various stat bonuses of which there are currently 11 types. The higher level the Gem the higher level the bonus. Each equipment set has a maximum number of slots that may be socketed. Also sockets must be unlocked using Socketing Rods or Diamonds. Each successive socket cost more resources to unlocked. The players current number of Socketing Rods is shown in the top left corner. Any socketed gem may be unsocketed at any time at no cost. The 1-Click button in the bottom left gives you the option to unlock all sockets at a set price of Rods or Diamonds.

Socketing Rods
Socketing Rod: Used to unlock socket slots in equipment. Found in: Gemology, Guild Shop and Shop.



Synth

Synth

The next tab is the Synth tab. Here players can do several things. Firstly they can combine gems of the same level to create a game of a higher level with a 75% success rate. Higher level gems means more bonus stats per gem.

Secondly, they can crate rare items using set amounts of shards for rare and powerful items including mounts, clothes, wings and recruit horns. Shards are received in various events through the game.

Thirdly, players can Synth temporary 7 day duration Emblems using Emblem cores which are attained from cross server War Chest. Emblems provide players with a variety of bonus.

Exchange

Exchange 


Lastly, the Exchange tab is used to exchange existing gems to alternate types of gems. Also weapons of level 40 or higher can be swaped for weapons of the same quality but a different type, Example: Sword synth into a Bow. All Exchanges cost a small amount of gold.

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